▶ a 30-second peek
2–3 yrsReady to play
Emotion Faces
Every key is a feeling the creature shows. Space is a big sigh back to calm.
What your kid practises: Recognising feelings — and having a say in them
Opens in a new tab. Nothing is sent anywhere while you play.
Why we made it
One creature fills the screen, and every key is a different feeling: right is warmer, left is droopier, high rows are bouncy, low rows are sleepy. The child watches the feeling move, not two pictures swap.
A sad face that arrives on its own is frightening. A sad face the child made — and can undo with one press — is the beginning of emotional literacy.
Space is a big sigh: the creature breathes and settles back to calm. Coming back to centre is always available, and the child is the one who causes it.
How to play together
- 1Let them press keys and watch the creature’s mood follow — brighter to the right, droopier to the left.
- 2Name what you see, out loud: happy, sad, cross, sleepy, excited, all better now.
- 3Don’t show them Space at first. Watch whether they find their own way back to the happy side — that is the whole game.
Good to know
The toy runs in a browser tab, so a curious kid can still find these:
- Ctrl+Alt+Del — Windows always lets that through.
- The browser’s tabs and address bar (unless you use the kiosk launcher from GitHub).
- Swiping in from the screen edge on touchscreens.